Projectile motion describes the two-dimensional trajectory of an object launched with initial speed V₀ at some angle to the horizontal.
This motion can be viewed as the combination of two independent components: one horizontal and one vertical. The horizontal component remains constant throughout the flight, while the vertical component decreases by g·t
due to gravity pulling the object downward (free fall). At Earth’s surface, the gravitational acceleration is approximately g = 9.81 m/s²
.
Projectile motion isn’t just a textbook example in kinematics—it plays a key role in many everyday activities and sports. Here are a few highlights that show why understanding the trajectory of a launched object matters:
In each case, applying the basic equations for horizontal and vertical motion allows for accurate trajectory predictions, optimal launch angles, and precise range control—whether you’re scoring a point in a game or watering crops with pinpoint accuracy.
Horizontal velocity component:
v0x = v0 · cos α
Vertical velocity component:
v0y = v0 · sin α − g·t
Horizontal displacement:
x = v0 · t · cos α
Vertical displacement:
y = v0 · t · sin α − ½·g·t²
Time to reach maximum height:
ttop = (v0 · sin α) / g
Maximum height (above launch point):
Hmax = (v0² · sin² α) / (2·g)
Range (from same launch height):
D = (v0² · sin 2α) / g
Consider the simulation shown in Figure 1:
Here a projectile starts at height H0
above ground with initial speed v0
at angle θ above the horizontal. Try the interactive version on the
Simulation
page.
tD
The horizontal range is
D = v0x · tD
where v0x = v0 cos θ
.
The total flight time
tD = 2·t1 + tP
– t1 is the time to rise from H0
to the apex (and the same time to descend back to H0
),
– tP is the time to fall from H0
to the ground.
From vertical motion with initial upward speed v0y
:
0 = v0y − g·t₁ ⇒ t₁ = (v0y) / g
H0
Falling from H0
with initial downward speed v0y
solves
½·g·tP² + v0y·tP − H₀ = 0
The positive root is:
tP = (−v0y + √v0y² + 2·g·H0) / g
Substituting gives
tD = 2·(v0y/g) + (−v0y + √v0y² + 2·g·H0)/g
tD= (v0y + √v0y² + 2·g·H0) / g
D = v0x · tD
The rise above H0
is
ΔH = (v0y²) / (2·g)
Hence total maximum height:
Hmax = H0 + (v0y²) / (2·g)